D&D 5e Encounter Difficulty Calculator

Add the characters in your party and the creatures they will face. The calculator totals the XP, applies the right rules for your edition and tells you how hard the fight is likely to be.

Rules

Party

Monsters

Start typing a creature name to pick from the SRD list and fill in its CR, or just choose a CR.

Difficulty Trivial
Monster XP00 monsters
Multiplier×1for 0 monsters
Adjusted XP0Used to rate difficulty
Budget used0%of the High budget
XP per character04 characters
Party XP thresholds (sum of every character's threshold)
DifficultyParty XPRoom left

How encounter difficulty works in 5e

Every creature has a challenge rating (CR), and every CR is worth a fixed amount of experience points. Encounter building compares the XP of the monsters you plan to use with an XP allowance for your party. The bigger and higher-level the party, the more XP worth of monsters it can handle. The two rules editions do this a little differently, and this calculator supports both.

The 2014 method: thresholds and multipliers

  1. Find each character's thresholds. Every level has four XP thresholds: Easy, Medium, Hard and Deadly. Add up the thresholds of all characters to get the party's thresholds.
  2. Total the monsters' XP. Add the XP value of every monster in the fight.
  3. Apply the encounter multiplier. More monsters means more attacks per round, so the total is multiplied according to how many monsters there are (see the table below). Parties of one or two characters use the next higher multiplier; parties of six or more use the next lower one.
  4. Compare. The highest threshold the adjusted XP reaches is the encounter's difficulty.

The multiplier only measures difficulty. When the party wins, they share the monsters' unadjusted XP.

The 2024 method: a simple XP budget

  1. Choose a difficulty: Low, Moderate or High.
  2. Work out the budget: look up the XP per character for that difficulty and multiply by the number of characters (or add up each character's value in a mixed-level party).
  3. Spend it: add creatures whose total XP stays within the budget. There is no multiplier for the number of monsters.

The 2024 rules add one caution: if there are more than two creatures per character, use fragile creatures that can be defeated quickly, or the action economy can overwhelm the party.

XP thresholds by character level (2014)

LevelEasyMediumHardDeadly
1255075100
250100150200
375150225400
4125250375500
52505007501,100
63006009001,400
73507501,1001,700
84509001,4002,100
95501,1001,6002,400
106001,2001,9002,800
118001,6002,4003,600
121,0002,0003,0004,500
131,1002,2003,4005,100
141,2502,5003,8005,700
151,4002,8004,3006,400
161,6003,2004,8007,200
172,0003,9005,9008,800
182,1004,2006,3009,500
192,4004,9007,30010,900
202,8005,7008,50012,700

XP budget per character (2024)

LevelLowModerateHigh
15075100
2100150200
3150225400
4250375500
55007501,100
66001,0001,400
77501,3001,700
81,0001,7002,100
91,3002,0002,600
101,6002,3003,100
111,9002,9004,100
122,2003,7004,700
132,6004,2005,400
142,9004,9006,200
153,3005,4007,800
163,8006,1009,800
174,5007,20011,700
185,0008,70014,200
195,50010,70017,200
206,40013,20022,000

Encounter multipliers (2014)

Number of monstersMultiplier
1×1
2×1.5
3–6×2
7–10×2.5
11–14×3
15 or more×4

Challenge rating to XP

The XP value of a creature depends only on its CR. Proficiency bonus by CR is included for reference.

CRXPProficiency bonusCRXPProficiency bonus
010+2 1411,500+5
1/825+2 1513,000+5
1/450+2 1615,000+5
1/2100+2 1718,000+6
1200+2 1820,000+6
2450+2 1922,000+6
3700+2 2025,000+6
41,100+2 2133,000+7
51,800+3 2241,000+7
62,300+3 2350,000+7
72,900+3 2462,000+7
83,900+3 2575,000+8
95,000+4 2690,000+8
105,900+4 27105,000+8
117,200+4 28120,000+8
128,400+4 29135,000+9
1310,000+5 30155,000+9

Worked example

A party of four 3rd-level characters faces one ogre (CR 2, 450 XP) and three goblins (CR 1/4, 50 XP each). The monsters are worth 600 XP in total.

  • 2014 rules: four monsters use a ×2 multiplier, for 1,200 adjusted XP. The party's thresholds are 300 / 600 / 900 / 1,600, so the fight is Hard.
  • 2024 rules: the party's budgets are 600 (Low), 900 (Moderate) and 1,600 (High). At 600 XP the fight sits right at Low.

The difference is the multiplier: the 2014 rules treat groups of monsters as much more dangerous, while the 2024 rules rely on the higher per-character budgets instead. This is why the same fight can read differently under each edition.

Tips for balancing encounters

  • Difficulty is a guide, not a guarantee. Terrain, surprise, ranged attackers and spellcasters can swing a fight more than raw XP.
  • Watch the action economy. A single powerful monster often loses to a party because it acts once per round. Add minions or legendary actions to keep a boss fight tense.
  • Plan the adventuring day. A Hard fight is far deadlier when the party has already spent its spell slots and hit dice.
  • Award XP fairly. Split the monsters' total XP between the characters who took part. The XP & level calculator tracks it for you.

Frequently asked questions

How is encounter difficulty calculated with the 2014 rules?
Add up the XP of every monster, then multiply the total by an encounter multiplier based on how many monsters there are (×1 for one, up to ×4 for 15 or more). Compare that adjusted XP with the party's summed Easy, Medium, Hard and Deadly thresholds.
What changed in the 2024 encounter rules?
The 2024 rules drop the monster-count multiplier. Each character contributes an XP budget for Low, Moderate or High difficulty. You add up those budgets for the party and spend them on monsters using their normal XP values.
What does challenge rating (CR) mean?
Challenge rating is a rough measure of how dangerous a creature is. Each CR has a fixed XP value; for example a CR 1 creature is worth 200 XP and a CR 5 creature 1,800 XP. The encounter rules use those XP values, not the CR number itself.
Does party size change encounter difficulty?
Yes. Thresholds and budgets are per character, so a larger party can handle more XP. Under the 2014 rules the multiplier also shifts one step up for parties of one or two characters and one step down for parties of six or more.
Is a Deadly encounter guaranteed to kill the party?
No. Deadly (2014) or High (2024) means the fight could be lethal for one or more characters, especially with bad luck or poor tactics. Terrain, surprise, magic items and how many fights the party has already had all matter.